1/1/2024 0 Comments Quake ii gunsShotgun sounds really unsatisfying to use, but maybe that's deliberate. Can still kill ogres because of their long pain sequences. I saw someone playing Doom '16 MP and I was not blown away with how they sounded.Īxe looks cool and barbaric, but understandably it's not strong enough. Anyone know what players were feeling when that change hit?Īlso, is it just me or are the gun sounds in QC and Doom '16 much softer when compared to even the Q3 versions? The Q2 Super Shotgun in QC sounded the same but much lower volume, like its balls were cut off. Even though I hate getting one-shot by similar weapons, it feels like sacrilege in Quake. I was surprised to find out the Railgun in QL and QC did 80 damage. There are a few sounds from the PS2 port that are more my thing. Q3 is more balanced with each weapon (outside the BFG impostor) having its own niche but sounds softer. BFG was a rapidfire RL that may have been more practical, but not deserving of the BFG name. Plasma Gun had a very unappealing fire sound, but its projectile hitbox was larger compared to the Hyperblaster. RL felt a lot better than the Q2 version, but had a softer fire sound. Railgun seemed a bit softer compared to its Q2 version, it really needed that corkscrew trail that was added in later. GL did its job, but looked so unoriginal. Shotgun was good, but had a softer sound that belies its heavy punch. Machinegun was a good spawn weapon, but the spinning barrel always made me think of the Chaingun. Gauntlet was alright and it felt good to get a Humiliation award. Railgun was vicious with its corkscrew trail. Hyperblaster was pewepweppepewp with an annoying wind-down. RL was a lot slower and had a strange fire sound. GL had a nice firing animation but lacked that bounce sound. Hand grenades were like throwing deadly egg timers. Chaingun shits completely on the classic Doom one. Machinegun was alright, but annoying with its recoil. Super Shotgun was awesome, unapologetically brutal. Thunderbolt was a good weapon on its own right, but lacked something to make it a superweapon.īlaster pew-pews. RL was a sniping weapon with exploding shots. GL had that distinctive bouncing grenade sound. I just wish the smoothed fire animation didn't have the muzzle flash fly back and forth between the two. The Nailgun was pretty cool with its twin reciprocating barrels. I second the shotguns in Quake 1 being weaksauce. However, the weapons are overall well balanced and there isn't any underwhelming weapon. The Railgun is not better than that of Quake 2. The rocket launcher/grenade launcher in Quake 3 are not better than that of Quake 1 (but still better than Quake 2). Quake 3 I feel is the "jack of all, master of none" when it comes to the arsenal. And while Quake 2 does have a plasmagun(hyperblaster) and a BFG, they don't feel as great as Doom's counterparts. The machinegun and the chaingun also feel clunky. However, the rocket launcher and grenade launcher feel underwhelming and much inferior to those of Quake 1. The shotguns felt better than those of Quake 1, but still not quite on the level of Doom/Doom2. Quake 2 had the best Railgun in the history of first person shooters. The melee weapon (axe) is also pretty much useless. The thunderbolt is very powerful, but it is not on the level of Doom's plasmagun or BFG. ![]() The regular nailgun becomes obsolete when super nailgun is attained. The shotguns in particular felt underwhelming due to the lack of reload animation and having faster ROF with less damage instead of lower ROF with higher damage. However, I feel that the other weapons in Quake 1 were not that impressive. Quake 1 had the best rocket launcher and grenade launcher in the history of first person shooters.
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