1/1/2024 0 Comments Ngu industries mobileImprove Tier 3 Flesh Production by 20% per level Improve Tier 3 Flesh Production by 100% per level!Ĭhewing on 50 lbs of intestinal jerkey helps bring you new insights. Improve Tier 3 Flesh Speeds by 2% per level! With a little more thinking, you feel you can fully unlock the potention of flesh technology! Improve Bone Frames, Bone Treads, Bio-Reactors, and Robo Butt Production by 5% per level! Improve Meat and Bone Ore/Bars Production by 20% per level! Improved Meat and Bone Ore/Bar Production Improves Bone Frames, Bone Treads, Bio-Reactors, and Robo Butt Sped by 2% per level Improves Bone Frames, Bone Treads, Bio-Reactors, and Robo Butt Production by 100% per level You form some of your nanobots into a giant blender, allowing you to form meat and bones even faster from the flesh slurry. Improve Production by 20% per level of this upgrade! Your Meat and Bone Counts? Rookie Numbers. improve metal frame and wheel speed by 5% per level! Spit on the wheels to make them faster, I dunno. And something else.?Įach level improves the Production of Iron and Copper Ore/Bars by 25% per level! This may come as a shock, but this will unlock more iron and copper-based materials. Increase all Iron and Copper Ore/Bar Production by 100% with this upgrade! Improved Iron and Copper Ore/Bar Production This will help improve Glue and Cardboard Ore production by 100% per level - You could feed an entire Kindergarten class with this! Improved Glue and Cardboard Ore Production At least you'll get another 50% Faster Iron and Copper Ore Speed from this upgrade. TL DR - 100% Faster Iron and Copper Bar Production. Your nanobots will bunch up closer together, like bees do to overheat and kill wasp invaders or something. The Iron and Copper ores won't become useful on their own, you know. This will improve Iron and Copper Ore speeds by 100%! They don't even need it to keep running, they're just being assholes. And maybe check out NGU Idle too, because those numbers are always so satisfying when they go up.Tell Your Nanobots to Stop Eating the Ore The Steam page for NGU Industries has some good screens, though, so head over there and take a look. Normally a release date announcement also comes with a trailer but slowly watching a bar go up doesn’t make for riveting viewing. Which is a real number I just got the name of from NGU Idle, and is a one followed by 189 zeros. Buildings, factories, work orders, labs, experiments, construction, and as-yet-unknown other systems will all work together to make the Numbers Go Up, starting from barely squeaking by in the single digits to hoarding resources in the duosexagintillions. NGU Idle was kind of all over the place in its themes, but NGU Industries looks to be more focused on integrating its numbers under the umbrella of manufacturing. Which you don’t need to calculate beyond knowing that more = better, although knowing how much more is certainly helpful. The sequel is themed after a factory sim, but under the hood it’s going to be the same kind of game that gives out bonuses based on mathematical formulas such as log2(blood/1000000)^2%. NGU Industries has been in the works for a while, quietly coming together with the occasional hint or screenshot to tease its development, and as of today it’s got a release date of April 5. The slow build of interconnected systems plus the perfect price-point all worked together to give NGU Idle an enthusiastic and supportive fan-base, and now it’s getting a sequel. Plus it helps that NGU Idle is free, with the in-game purchases being nice if you want to toss the developer a few bucks but not required to progress. Energy, magic, and gold fuel various aspects of the player’s power, with progress in the boss fights requiring a different set of stats for progress in adventure, and beyond all logic it works. It’s systems may be complicated and UI a tangle, but everything is introduced at a nicely lazy pace so by the time there are sixteen tabs to keep track of each one makes sense, all feeding into each other in a way that’s nothing but madness to someone coming in from the outside. If it wasn’t one of the absolute best idle games possible, with an endless parade of new systems slowly introduced over the course of thousands of hours, each one layering on the last and providing new and interesting wrinkles on spending a slowly-growing pool of resources, it wouldn’t be very good at all. The menu system is a nightmare, the art is MS Paint-caliber, and the humor juvenile at best. By any metric NGU Idle should be a terrible game.
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